You notice that the loop is now open at the position where the city storage is. We end up with a pattern like this:Ĭonnected corners, useful grid and no more closed loop. Now we find out which corner road to extend by drawing our grid so that it exactly fits into the corners. That's why I marked some of the road in red where I will later open the loop. We also remember that we want to avoid redundancies, so we don't need to close the loop. As we don't know yet whether it is better to extend the vertical or horizontal roads, lets draw them in light grey for now. To utilitze the corners, we need to extend these road to the border as we also did in our capital. Wouldn't it be great if we get the same in our region? So let's start with placing these near-border roads: In our capital city, we were able to utilitze all borders and build buildings there because we had a road exactly 2 fields away from the border. Now as we know that we want neither a 1 field wide stripe at the right border nor a border road at the top, let's think about what we really want. This road is 50% useless, because it has no buildings on the other side. Now we end up with a road at the top border. Second attempt with border road at the top Let try again, now placing the roads in the other direction: On the right, you see a violation of our even grid rule: We have a road that is just one field away from the border, so we can place lots of parks, wind turbines and ponds there, right? Obviously, this isn't what we want, that's why this less useful area is marked red. I saw many people actually doing this, ending up with a road layout like this:įirst rectangle in green valley with an almost useless narrow stripe at the right Let's try the same we just did in our capital city. I will write similar posts for the other regions later). Now as we know how to build the our layout there, let's transport this to the regions, for example the first rectangle in Green Valley (if you didn't unlock Green Valley yet, don't worry. In a previous post, I described the ground rules for a good road layout and how to apply them to hour capital city. Posts about cheats, exploits or hacks are never allowed.FB fan group has groups for trading, chatting, and club searches.Posts that are about Mayors Club recruitments or requests, trade, and other socially interactive purposes should be posted in the sister subreddit, /r/SCBuildIt_Classifieds, reserving this main sub for information, news, discussion, screenshots, tips, tutorials, and other content directly about the game itself.r/SCBI_Buildings archive of all limited time buildings.Guides / Wiki player written guides to share tips and tricks.SCBI Discord join to chat with other mayors, trade, and make friends.This subreddit is a place for players of the game to gather, discuss the game, and share tips and achievements with the community. While SimCity BuildIt has city building and simulation elements to it, it is geared as a social experience more than anything else. This is an unofficial subreddit for the mobile Freemium game by EA and Track Twenty. Check out our flair options above! Welcome to SimCity BuildIt
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